I found perfect working solution.it's not too hard to make it possible:.Create a new Android blank project with same package in eclipse (You can found package name in manifest or just follow the folder pattern as example - src/java/com/xyz/library - com.xyz.library is the package name).Copy and replace the fresh res/ folder and all the sub-folders in eclipse with the ones from the Android Studio project.Copy the content of the src/java/com/xyz/library folder from the Android Studio project to your package in Eclipse. Also add your needed libraries if it's needs to be added.So now we know that the Android application needy elements are just the java files, the manifest file and the resources. From there you can rebuild a project in your favorite Eclipse IDE.Hope it will be helpful for you. Yes that's interesting. My team just published a project. One of the requirements is that the project must be usable by Android Studio and Eclipse users.Basically, our project is an Android Studio project, but we provided a that 'converts' the project to Eclipse.After I run gradle -b eclipse.gradle I actually can open the project in both IDEs.
We hope you followed the tutorial and have successfully configured your system for application development. If not, then go check the previous tutorial for it. As the title of this tutorial suggests, in this tutorial we will learn how to setup and use Eclipse IDE for Android development.
I worked with my team this way for a couple of days. We were just careful of including the.classpath,.project and other Eclipse-related files in our.gitignore file since we don't want those files in our repository.Here are the contents of eclipse.gradle.
Eclipse tutorial says to 'unlock the emulator' what does this mean and how do I do it?The Android emulator behaves like an Android device. The second and subsequent times you start it, it will boot through to a lockscreen, which you swipe to unlock the same way as you do a device.Also when I start the emulator my CPU meter pegs at 100% and stays there. Can't really do much after that.
Is the emulator really that CPU intensive?That depends a bit on the development machine. The ARM emulator is CPU-intensive. You are welcome to if your development machine is compatible.